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CODAsummit:  

The Intersection of Art, Technology and Place

November 10-12, 2021

Scottsdale, Arizona

 

INDUSTRY PRESENTATIONS

12 presentations, two tracks running simultaneously, presented from 2:30 to 4:30 pm on Thursday, November 11

Ellsworth Kelly's Austin at the Blanton Museum of Art in Austin, Texas

Mayer of Munich: From Inspiration to Installation

Erica Behrens  –  Director, Franz Mayer of Munich

Carol Warner  –  Studio Liaison, Franz Mayer of Munich

Franz Mayer of Munich is the leading international studio for architectural art glass and innovative mosaics working with contemporary artists, designers and architects on high-profile public art projects worldwide.

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Tricks to the Trade

Andrew Vrana  –  Principal, Metalab

Joe Meppelink – Principal, Metalab

Producing our best work last year while navigating all of the challenges required a few tricks. We'll share a few insights into what we learned from managing more public art projects around the country.

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Creative Placemaking  |  Reinvesting the Public Space

Steve Blanchette  –  Co-founder, Wireframe

Now at a pivotal point, we are joining cities and planners in order to rethink the way we experiment, reshape and value public space. Find out how community engagement, economic recovery and a need to reconnect are now leading to new placemaking strategies.

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Collaborative Innovations in Glass

David Judson  –  President, Judson Studios

Recent collaborations with fine artists have led to innovative experiences in the medium of glass. Pushing the possibilities through engineering and technology reveals how glass can create intriguing opportunities for the future of art in public spaces.

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Detail at Scale - Using Advanced Manufacturing and Technology to Create Remarkable Experiences

Paul Martin  – Director of Advanced Manufacturing Solutions, Dimensional Innovations

Using a combination of technology integration, advanced manufacturing, and ingenuity, DI delivers world-class experiences for our clients. We'll present many case studies highlighting how we work with artists and designers to engineer, fabricate, and install unforgettable objects and experiences.

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Experiential Technology in Placemaking for the New Normal Technology Age

Ethan Bach  –  CEO, Alt Ethos

Eric Dallimore  –  Experiential Producer, Alt Ethos

Do you ever feel at sea when you’re trying to work out how to fuse creative technology and art in experiential public installations? In this presentation, we'll go over three essentials you’ll need to know to get your footing: design that works, longevity, and trackable ROI with easy-to-follow steps for guaranteeing the best possible experience - and also take a peek into the future at how we’ll be connecting physical installations to the unlimited possibilities of 3D virtual worlds.

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Expanding Digital Boundaries in Physical Space

John-Mark Collins  –  CEO / Co-founder - Creative Director, Electric Playhouse

Our world is becoming more and more infused with digital pieces - what would this look like if we artists and creatives pushed something together, versus allowing the large tech companies to guide the deployment? How can we start in our galleries and facilities in a way that will empower the new digital reality to be more human-focused?

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Do Something Good: The Art of Collaboration

Matt Niebuhr  –  Public Artist Team, RDG Planning & Design

David Dahlquist  –  Public Artist Team, RDG Planning & Design

Shawn Garton  –  President, Johnson Machine Works

The public artist team of Matt Niebuhr and David Dahlquist from the Art Studio at RDG Planning & Design have collaborated with Shawn Garton and his team at Johnson Machine Works on several major installations. Our presentation will explore the critical relationship between artist, engineering and fabrication, one that is built on trust, communication and experience. Capturing the spirit of the work, the vision, surviving, thriving and ultimately better because of the process demands faith in the process and leadership with an eye on craftsmanship and quality. We will share insights about the process, from early conceptual design through installation, including the challenging dialogue that is required to transform ideas into three-dimensional reality.

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