10-minute presentations by artist who work in augmented reality, video projections, digital mapping, data visualization, sound…and much more. 12 presentations, two tracks running simultaneously.
The CODAsummit Artist Showcases are sponsored by Barco
The necessary facts of our public infrastructure are cause for the possibility of a public expression through the conscious design and integration of art. Sculpture defines our interaction and movement by creating energy between things, generating interest in public activity, reframing our private lives and creating a sense of place within public and private realms.
My practice, spanning 37 years, is inspired by the environment, connecting human nature with the natural world viewed through the lens of technology. My work thrives at the intersections of Art with Urban Design, Infrastructure and Culture, bridging the gaps between disciplines to create a meaningful and engaging public realm.
I use light and motion to highlight our relationship with science, history, and anthropology. I always imagine my art as another actor in the world – modeling a new way of being in the world – or as a small space that surrounds people and creates new temporary worlds for them to inhabit.
As designers and fabricators committed to craft and authenticity, we explore connections through technology, materiality, and the human environment. Just like people and the places they live, our projects are multi-faceted and layered with complex textures, expansive pattern systems and countless individual parts, that together create innovative and inspiring artwork.
As a contemporary land artist my work is a fusion of nature and light, using elemental materials and site specifics to create new experiences of the familiar. Tend to work in a reductive way - eliminating unnecessary visual material and aesthetic baggage to communicate a sense of the sublime as directly as possible.
Archai Virtualis is designed to provide an immersive life-like art experience. It is an art gallery, a museum, an architectural exploration.
Daniel Iregui is a Montreal-based New Media artist who creates interactive sculptures, immersive spaces, and architectural interventions using technology as both a tool and aesthetic. In 2010 Daniel founded Iregular, a now renowned interactive content creation studio.
The wide diversity of Ansen Seale's work demonstrates that he is a polymath in the venerable tradition of the artist/scientist. His time-based works of art have been exhibited in museums and galleries internationally and have been collected by corporate, institutional and private collectors.
Using the movement of the sun to generate shadows and silhouettes, I am currently etching with light and line on an architectural scale. These studies, both time- based and static, move across three dimensional planes using drawings in combination with glass and scoured mirrors that reflect and transmit the light, illuminating sea and song birds.
Morgan Barnard is a digital artist working in the areas of public art, interactive media, immersive installations and live cinema. His work offers audiences unique moments of observation and reflection through the use of lighting and projection
"Darcy Gerbarg has long been established as one of the major pioneers in the digital arts field. Gerbarg continues to push the limits of digital technology in her latest group of billboard-size paintings and large-scale sculptures.” Cynthia Goodman, Ph.D., Museum Director